Skip to Content
Learning Java by Building Android Games - Third Edition
book

Learning Java by Building Android Games - Third Edition

by John Horton
March 2021
Beginner to intermediate
686 pages
13h 6m
English
Packt Publishing
Content preview from Learning Java by Building Android Games - Third Edition

Chapter 16: Collections and Enumerations

This chapter will be part practical and part theory. First, we will code and use the Apple class and get our apple spawning ready for dinner. Afterward, we will spend a little time getting to know two new Java concepts, the ArrayList class and enumerations (enum for short). These two new topics will give us the extra knowledge we will need to finish the Snake game (mainly in the Snake class) in the next chapter. In this chapter, we will cover the following topics:

  • Adding graphics to the project
  • Coding and using the Apple class
  • Java Collections and the ArrayList class
  • The enhanced for loop

Let's go ahead with the project.

Adding the graphics

Grab the project's graphics on the GitHub repo; they are in ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning Java by Building Android Games - Second Edition

Learning Java by Building Android Games - Second Edition

John Horton
Programming Android with Kotlin

Programming Android with Kotlin

Pierre-Olivier Laurence, Amanda Hinchman-Dominguez, Mike Dunn, G. Blake Meike

Publisher Resources

ISBN: 9781800565869Supplemental Content