IN THIS CHAPTER
Games have almost a religious, ritual aspect to them. They allow people to enter together into a higher state of being, pushing skills to new limits and experiences to new heights. They allow ordinary people to experience extraordinary emotions—the emotions of the warrior, the king, the spy, and the lover—while remaining protected in a safe environment.
Now all this might sound like a bit of a heavy-handed way to describe Frogger, but it's fair to say that games transport us and amuse us in ways ...