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Micro Java™ Game Development by Roman Verhosek, David Fox

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Chapter 22. iAppli: Micro Java with a Twist

In Chapter 6 we looked at i-mode, NTT DoCoMo's popular wireless network. Just as WAP is too limited for true interactive applications, i-mode is too simplistic for apps such as games that require quick reactions, decent graphics and animations, always-connected networking, and sounds.

Like many other mobile phone manufacturers, NTT DoCoMo decided that Java was the answer. However, at the time of this decision, the MIDP specification was just beginning to be fleshed out and taken seriously. NTT DoCoMo, unfortunately, didn't have time to wait. They also wanted to create a library specially geared toward their particular ...

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