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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Index

Page numbers followed by “f” and “t” indicate figures and tables, respectively.

A

AchieveData, 305

Achieve.def, 305

ACK flag, 46

acknowledgment. See also packet delivery notification

delivery status and, 216221

pending, 213216

processing, 216218

acknowledgment number (32-bits), 43

ACK packet, 51, 52

AckRange, 213215, 216218

Actor class, 281

actor replication

defined, 282

Unreal Engine 4, 282283

AddPendingAck(), 213

address, bind function, 78

address_len, bind function, 79

address resolution protocol (ARP), 2628

hardware address length (8 bits), 28

hardware type (16 bits), 27

operation (16 bits), 28

packet structure, 2728, 27f

protocol address length (8 bits), 28

protocol type (16 bits), 27

sender hardware address (variable length), ...

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Publisher Resources

ISBN: 9780134034355Purchase book