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OpenGL ES 3.0 Programming Guide, Second Edition
book

OpenGL ES 3.0 Programming Guide, Second Edition

by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
March 2014
Intermediate to advanced
560 pages
14h 7m
English
Addison-Wesley Professional
Content preview from OpenGL ES 3.0 Programming Guide, Second Edition

Appendix A. GL_HALF_FLOAT

GL_HALF_FLOAT is a vertex and texture data type supported by OpenGL ES 3.0. The GL_HALF_FLOAT data type is used to specify 16-bit floating-point values. This can be useful, for example, in specifying vertex attributes such as texture coordinates,normals,binormals, and tangent vectors. Using GL_HALF_FLOAT rather than GL_FLOAT provides a two times reduction in memory bandwidth required to read vertex or texture data by the GPU.

One might argue that we can use GL_SHORT or GL_UNSIGNED_SHORT instead of a 16-bit floating-point data type and get the same memory footprint and bandwidth savings. However, with that approach, you will need to scale the data or matrices appropriately and apply a transform in the vertexshader. For ...

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Publisher Resources

ISBN: 9780133440133Purchase book