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OpenGL ES 3.0 Programming Guide, Second Edition
book

OpenGL ES 3.0 Programming Guide, Second Edition

by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
March 2014
Intermediate to advanced
560 pages
14h 7m
English
Addison-Wesley Professional
Content preview from OpenGL ES 3.0 Programming Guide, Second Edition

Chapter 13. Sync Objects and Fences

OpenGL ES 3.0 provides a mechanism for the application to wait until a set of OpenGL ES operations have finished executing on the GPU. You can synchronize GL operations among multiple graphics contexts and threads, which can be important in many advanced graphics applications. For example, you may want to wait for transform feedback results before using those results in your applications.

In this chapter, we discuss the flush command, the finish command, and sync objects and fences, including why they are useful and how to use them to synchronize operations in the graphics pipeline. Finally, we conclude with an example of using sync objects and fences.

Flush and Finish

The OpenGL ES 3.0 API inherits the OpenGL ...

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Publisher Resources

ISBN: 9780133440133Purchase book