OpenGL ES 3.0 Programming Guide, Second Edition
by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Acknowledgments
I want to thank Affie Munshi and Dave Shreiner for their enormous contributions to the first edition of this book. I am extremely grateful to have Budi Purnomo join me to update the book for OpenGL ES 3.0. I would also like to thank the many colleagues with whom I have worked over the years, who have helped in my education on computer graphics, OpenGL, and OpenGL ES. There are too many people to list all of them, but special thanks go to Shawn Leaf, Bill Licea-Kane, Maurice Ribble, Benj Lipchak, Roger Descheneaux, David Gosselin, Thorsten Scheuermann, John Isidoro, Chris Oat, Jason Mitchell, Dan Gessel, and Evan Hart.
I would like to extend a special thanks to my wife, Sofia, for her support while I worked on this book. I would ...
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