OpenGL ES 3.0 Programming Guide, Second Edition
by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Preface
OpenGL ES 3.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES is the primary graphics library for handheld and embedded devices with programmable 3D hardware including cell phones, personal digital assistants (PDAs), consoles, appliances, vehicles, and avionics. This book details the entire OpenGL ES 3.0 application programming interface (API) and pipeline, including detailed examples, to provide a guide for developing a wide range of high-performance 3D applications for handheld devices.
Intended Audience
This book is intended for programmers who are interested in learning OpenGL ES 3.0. We expect the reader to have a solid grounding in computer graphics. In the text we explain ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access