book
OpenGL ES 3.0 Programming Guide, Second Edition
by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
March 2014
Intermediate to advanced
560 pages
14h 7m
English
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List of Examples
Example 1-1 A Vertex Shader Example
Example 1-2 A Fragment Shader Example
Example 2-1 Hello_Triangle.c Example
Example 3-2 Specifying EGL Attributes
Example 3-3 Querying EGL Surface Configurations
Example 3-4 Creating an EGL Window Surface
Example 3-5 Creating an EGL Pixel Buffer
Example 3-6 Creating an EGL Context
Example 3-7 A Complete Routine for Creating an EGL Window
Example 3-8 Creating a Window Using the esUtil Library
Example 4-2 Create, Attach Shaders to, and Link a Program
Example 4-3 Querying for Active Uniforms
Example 5-1 Sample Vertex Shader
Example 5-2 Vertex and Fragment Shaders with Matching Output/Input Declarations
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