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OpenGL ES 3.0 Programming Guide, Second Edition
book

OpenGL ES 3.0 Programming Guide, Second Edition

by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
March 2014
Intermediate to advanced
560 pages
14h 7m
English
Addison-Wesley Professional
Content preview from OpenGL ES 3.0 Programming Guide, Second Edition

Chapter 16. OpenGL ES Platforms

As of this writing, OpenGL ES 3.0 is available in Android 4.3+, iOS 7 (on the iPhone 5s), Windows, and Linux. We attempted to make the sample code for the book available on as many platforms as possible. We want our readers to be able to choose the OpenGL ES 3.0 platform that is most relevant to them. In this chapter, we cover some specifics of getting up and running while building the sample code with the following platforms:

• Windows (OpenGL ES 3.0 Emulation) with Microsoft Visual Studio

• Ubuntu Linux (OpenGL ES 3.0 Emulation)

• Android 4.3+ NDK (C++)

• Android 4.3+ SDK (Java)

• iOS 7 with Xcode 5

Building for Microsoft Windows with Visual Studio

After downloading the sample code from the book’s website (opengles-book.com) ...

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Publisher Resources

ISBN: 9780133440133Purchase book