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OpenGL ES 3.0 Programming Guide, Second Edition
book

OpenGL ES 3.0 Programming Guide, Second Edition

by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
March 2014
Intermediate to advanced
560 pages
14h 7m
English
Addison-Wesley Professional
Content preview from OpenGL ES 3.0 Programming Guide, Second Edition

Chapter 1. Introduction to OpenGL ES 3.0

OpenGL for Embedded Systems (OpenGL ES) is an application programming interface (API) for advanced 3D graphics targeted at handheld and embedded devices. OpenGL ES is the dominant graphics API in today’s smartphones and has even extended its reach onto the desktop. The list of platforms supporting OpenGL ES includes iOS, Android, BlackBerry, bada, Linux, and Windows. OpenGL ES also underpins WebGL, a web standard for browser-based 3D graphics.

Since the release of the iPhone 3GS in June 2009 and Android 2.0 in March 2010, OpenGL ES 2.0 has been supported on iOS and Android devices. The first edition of this book covered OpenGL ES 2.0 in detail. The current edition focuses on OpenGL ES 3.0, the next revision ...

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Publisher Resources

ISBN: 9780133440133Purchase book