March 2010
Intermediate to advanced
1216 pages
33h 44m
English
You now know the fundamentals of WPF's property animation system—how animations are defined, how they're connected to elements, and how you can control playback with a storyboard. Now is a good time to take a closer look at the practical animation techniques you can use in an application.
In this chapter, you'll begin by considering what you should animate to get the results you want. You'll see examples that animate transforms, brushes, and pixel shaders. Next, you'll learn how key frame and path-based animations allow you to shape the acceleration and deceleration of your animations, in a way that's similar to animation easing but far more flexible. Then, you'll learn how frame-based animation lets you break ...
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