March 2010
Intermediate to advanced
1216 pages
33h 44m
English
In this chapter, you delved deeper into WPF's 2-D drawing model. You began with a thorough look at the Path class, the most powerful of WPF's shape classes, and the geometry model that it uses. Then you considered how you could use a geometry to build a drawing, and to use that drawing to display lightweight, noninteractive graphics. In the next chapter, you'll consider an even leaner approach—forgoing elements and using the lower-level Visual class to perform your rendering by hand.
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