14.4. The Last Word
In this chapter, you looked at three topics that go beyond WPF's standard 2-D drawing support. First, you tackled the lower-level visual layer, which is the most efficient way to display graphics in WPF. Using the visual layer, you saw how you could build a basic drawing application that uses sophisticated hit testing. Next, you learned about pixel shaders, a way to fuse graphical effects originally designed for next-generation games into any WPF application. Not only are pixel shaders nearly effortless to use, but there's already a huge library of free pixel shaders that you can drop into your applications right now. Finally, you considered the WriteableBitmap, a powerful but more limited tool that lets you create a bitmap ...
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