16.6. The Last Word
In this chapter, you learned the techniques needed to make practical animations and integrate them into your applications. The only missing ingredient is the eye candy—in other words, making sure the animated effects are as polished as your code.
As you've seen over the past two chapters, the animation model in WPF is surprisingly full-featured. However, getting the result you want isn't always easy. If you want to animate separate portions of your interface as part of a single animated "scene," you're often forced to write a fair bit of markup with interdependent details that aren't always clear. In more complex animations, you may be forced to hard-code details and fall back to code to perform calculations for the ending ...
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