15.6. The Last Word
In this chapter, you explored WPF's animation support in detail. You learned about the basic animation classes and the concept of linear interpolation. You also saw how to control the playback of one or more animations with a storyboard and how to create more natural effects with animation easing.
Now that you've mastered the basics, you can spend more time with the art of animation—deciding what properties to animate and how to modify them to get the effect you want. In the next chapter, you'll learn how to create a variety of effects by applying animations to transforms, brushes, and pixel shaders. You'll also learn to create key frame animations that contain multiple segments and frame-based animations that break free ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access