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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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8

DIVING DEEPER INTO DATA MANAGEMENT

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Rob Blau: Head of Pipeline Engineering, Shotgun Software; Ryan Mayeda: Product Producer, Shotgun Software; Manne Ohrstrom: Senior Software Engineer, Shotgun Software; Fran Zandonella: International Senior Pipeline TD, Rhythm & Hues

Section 8.1 What You Will Learn From This Chapter

In the previous chapters, we looked at the hardware and software on which a pipeline is built. In this chapter, we will look at how pipelines are designed. In particular, we will explore four key topics:

•   Directory structures

•   File-naming conventions

•   Version control

•   Metadata and databases

Some of these concepts were introduced in Chapter 5 ...

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