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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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10

PRODUCTION MANAGEMENT

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Rob. Blau: Head of Pipeline Engineering, Shotgun Software; Ryan Mayeda: Product Producer, Shotgun Software; Manne Ohrstrom: Senior Software Engineer, Shotgun Software

Section 10.1 What You Will Learn From This Chapter

Pipelines aren’t simply about tools: they’re also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data.

We will start by looking at the methodologies by which productions are managed, then go on to discuss more specific strategies that teams can adopt to ensure that their pipelines work to maximum efficiency—and ultimately, that projects ...

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