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Programming for Game Design: A Hands-On Guide with Godot
book

Programming for Game Design: A Hands-On Guide with Godot

by Wallace Wang, Tonnetta Walcott
February 2024
Beginner to intermediate
507 pages
8h 39m
English
Apress
Content preview from Programming for Game Design: A Hands-On Guide with Godot
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_8

8. Understanding Arrays

Wallace Wang1   and Tonnetta Walcott2
(1)
San Diego, CA, USA
(2)
El Cajon, CA, USA
 

Every program needs to store data, and that data usually gets stored in one or more variables. However, the more data a program needs to store, the more variables you need to create. Rather than create multiple variables, it’s much easier to use an array.

An array essentially acts like a single variable but with the ability to store any number of items. A number of items are grouped together, making arrays handy for storing data in one place that share a common characteristic. ...

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Publisher Resources

ISBN: 9798868801907Purchase LinkPublisher Website