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Programming for Game Design: A Hands-On Guide with Godot
book

Programming for Game Design: A Hands-On Guide with Godot

by Wallace Wang, Tonnetta Walcott
February 2024
Beginner to intermediate
507 pages
8h 39m
English
Apress
Content preview from Programming for Game Design: A Hands-On Guide with Godot
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_14

14. Adding Projectiles to a Player

Wallace Wang1   and Tonnetta Walcott2
(1)
San Diego, CA, USA
(2)
El Cajon, CA, USA
 

Creating a projectile and making it move is the first step. The second step is making that projectile appear when and where you want it during a game. In most cases, you want a projectile to appear where you aim, so this chapter is about adding a projectile to a player that you can move and rotate. No matter how you move or rotate the player, you can fire a projectile from the top of the player image. This chapter focuses on adding projectiles in case you ...

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ISBN: 9798868801907Purchase LinkPublisher Website