A loop repeats one or more commands multiple times. When you play a video game, the entire game represents a loop because as soon as you finish (or die in the game), the game gives you a chance to play again. That’s a loop. Within a game, you have smaller loops. Enemies may pop up and move in a predictable pattern, which represents a loop. Whenever a random enemy pops up, that is called spawning, and a program can run a loop to spawn more enemies. Fighting a single enemy ...
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W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_77. Looping Statements
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