Acknowledgments
I would like to thank the following people and organizations whose contributions enabled the creation of this book.
I knew this project would be challenging and turned out to be more demanding than ever thought possible. The following contributors ensured the message remained readable and understandable: Yunhao Huo, Katerina Voziyanova, Bryan Venzen, and Brian Salisbury.
I would like to thank Epic Games for providing the real-time engine used for creating this book’s images and Side FX Software for providing the three-dimensional asset, procedural simulation and texture authoring software. Other images were contributed by Epic games, Riot Games, the Smithsonian Institute, Imirza, and Spire Animation Studios.
The creation of visual ...
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