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Real Time Visual Effects for the Technical Artist
book

Real Time Visual Effects for the Technical Artist

by Chris Roda
March 2022
Beginner to intermediate content levelBeginner to intermediate
410 pages
12h 39m
English
CRC Press
Content preview from Real Time Visual Effects for the Technical Artist

Chapter 4 In-Camera Effects

DOI: 10.1201/9781003009795-5

Introduction

Sometimes in life, the best solutions to problems require the least amount of heavy lifting. The same is true for visual effects. This perspective especially holds true when considering the primary role of visual effects contributing to the mood of the story, or gameplay, and integrating characters within their environments. Quite often the best visual effects are the simplest, requiring very little manipulation. This chapter focuses on building visual effects by simply manipulating the rendering engine, manipulating the lights, or manipulating a combination of both.

Modern real-time rendering engines are amazing! I still remember the days when it took a couple of seconds ...

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Publisher Resources

ISBN: 9781000551570