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Real Time Visual Effects for the Technical Artist
book

Real Time Visual Effects for the Technical Artist

by Chris Roda
March 2022
Beginner to intermediate content levelBeginner to intermediate
410 pages
12h 39m
English
CRC Press
Content preview from Real Time Visual Effects for the Technical Artist

Chapter 6 Simulations

DOI: 10.1201/9781003009795-7

Introduction

Within the context of real-time visual effects, simulations are a complex component that should be considered near the beginning of a project and not toward the end as an afterthought. Their complexity derives from their multiple direct and indirect contributions to the real-time immersive experience. Often seen but not directly noticed, simulations play a large role in the storytelling process. This role directly influences how motion is represented within the contextual story world. Since the motion may be visible or invisible, simulations are a departure from previously introduced visual effects as they may, or may not, collaborate with the rendering pipeline. Since they are ...

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Publisher Resources

ISBN: 9781000551570