
16 1. Preliminaries of Shadows
Fi gure 1.16. Ray traced rendering with shadows. ©1986 IEEE. Reprinted, with permission,
from [219].
decade, platform changes (SIMD instructions) and algorithmic improvements (ray
packing) have allowed ray tracing to be much faster, although it is still gener-
ally not capable of being used for real-time applications unless there is sucient
hardware support for high parallelism on the CPU (multicores) [610, 613, 64] or
GPU [469, 248, 213, 464, 676]. See Section 2.5.2 for more details.
Keep in mind that just because ray tracing reections and refractions might
be needed for the specic application, it is not necessarily ...