
2.5. Ray Tracing 65
voxels are necessary. When the closest intersected surface is found, the shadow
count is checked. If the count is 0, then the surface is not in shadow; otherwise
the surface is in shadow. However, since it might need to deal with a large num-
ber of shadow polygons, the implementation resorts to the traditional shadow ray
approach under such circumstances.
Vox el Occlusion Testing
For voxel occlusion testing [638], each voxel uses up an extra 2 bits per light
source. Its value indicates the level of opaque occlusion of the voxel with respect
to each light source: full occlusion, null occlusion, and unknown occlusion (see
Figure 2.30). ...