
5.8. Ambient Occlusion 163
As mentioned before, the complexity of the problem is greatly increased if such
variables as moving occluders, moving lights, and extended lights are considered.
Sung et al. [569] formalize the motion-blur equation without explicitly considering
shadows:
i(ω, t)=
R(ω, t)g(ω, t)L(ω, t)dt dω,
where ω is the solid angle intersected with a pixel at time t, g(ω, t)is the visibility
of the geometry, R(ω, t) is the reconstruction lter, and L(ω, t) is the shading
equation. Imagine the worst-case scenario in which both g(ω, t)and L(ω, t)must
be folded into the penumbra integrand in order to compute a motion blurred so
shadow; the ...