
CHAPTER 6
Applications of
Shadow Algorithms
6.1 What’s C overed in This Chapter
ere are many standard uses of the shadow algorithms described in this book,
with the main aim of generating photorealistic images of digital 3D models. In this
chapter, we discuss other applications of shadow algorithms, such as
● Integrating 2D images with 3D graphics, where 2D represents live action,
and 3D represents digital creation. is is oen referred to as augmented
reality (Section 6.2) [433].
● Non-photorealistic environments to simulate sketch-like or paint-like, artis-
tic renderings (Section 6.3) [383, 501, 278, 118].
● Shadows as interaction tools, where the