
2.3. Shadow Depth Maps 45
extreme care must be taken to avoid worsening quality for far-away points
that exhibit high-frequency shadow changes; thus, this technique may not
be appropriate for high-quality oine rendering scenarios.
● Z-partitioning shadow depth maps. isisanonwarpingalternativeap-
proach to mitigate perspective aliasing where zones along the Z-depth axis
are partitioned into separate depth maps, with high resolution focused on
the Z-depths closer to the camera view. is approach should produce better
quality than warping shadow depth maps, although at a slower performance
rate. Note that this approach is known by various names, including ...