
3.5. Particle Systems 85
3.4.1 Trends and Analysis
To the best of our knowledge, geometry images are applied in a small niche domain,
mostly developed in academia. ey are well adapted to the GPU, and therefore
to real-time display, but 3D polygonal meshes remain the most common repre-
sentation on the GPU. erefore, one can suspect that geometry images will adapt
well to the constant advances in GPU technology, but the diculties in getting a
good surface parameterization, central to geometry images, will limit their wider
adoption.
3.5 Particle Systems
Particle systems tend to refer to the simulation of fuzzy phenomena, which are
usually dicult to