
222 Bibliography
[409] G. Miller. “e Denition and Rendering of Terrain Maps.” Proceedings of SIG-
GRAPH ’86, Computer Graphics 20:4 (1986), 39–48.
[410] G. Miller. “Ecient Algorithms for Local and Global Accessibility Shading.” In Pro-
ceedings of SIGGRAPH ’94, Computer Graphics Proceedings, Annual Conference Series,
pp. 319–326. New York: ACM, 1994.
[411] D. Mitchell. “Robust Ray Tracing Intersection with Interval Arithmetic.” In Proceed-
ings of Graphics Interface, pp. 68–74. Toronto, Canada: Canadian Information Process-
ing Society, 1990.
[412] J. Mitchell. “Light Shas: Rendering Shadows in Participating Media.” Presented at
Game Developers