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The Art of Game Design, 2nd Edition
book

The Art of Game Design, 2nd Edition

by Jesse Schell
September 2015
Beginner
600 pages
14h 19m
English
A K Peters/CRC Press
Content preview from The Art of Game Design, 2nd Edition

Chapter Twelve

Game Mechanics Support Puzzles

Figure 12.1

Figure showing chapter's title as diagram

Puzzles are wonderful mechanisms that form key parts of many games. Sometimes they are very visible, and other times they are so enmeshed into the gameplay as to make them hidden, but what all puzzles have in common is that they make the player stop and think . Examining with the Lens #35: The Lens of Head and Hands, puzzles are firmly on the “head” side. It can be argued that any time a player stops during gameplay to think, they are solving a puzzle. The relationship between puzzles and games is tricky. In Chapter 3, we talked about how every game is “a problem-solving activity, approached ...

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Publisher Resources

ISBN: 9781466598645