September 2015
Beginner
600 pages
14h 19m
English
Chapter Twenty-Seven
Figure 27.1

Form follows function.
– Louis Sullivan, architect
Form follows fun.
– Susannah Rosenthal, toy designer
Form follows funding.
– Bran Ferren, realist
In a perfect world, you, as a game designer, would only have to worry about pleasing two groups of people: (1) your team and (2) your players.
But this is not a perfect world, and in most cases, there is someone else you have to think about: your client.
Sometimes this client is a game publisher, sometimes it is a media company that holds the rights to a popular franchise, and sometimes ...
Read now
Unlock full access