September 2015
Beginner
600 pages
14h 19m
English
Chapter Twenty-Five
Figure 25.1

Figure 25.2

It is easy, when developing a game, to fantasize about the player experience and to imagine how great it will be. Playtesting is necessary to serve as a wakeup call and force you to solve the ugly problems you’ve been putting off. Before we get too deep into this discussion, I want to draw the distinction between four different types of testing: focus groups, QA testing, usability testing, and playtesting.
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