September 2015
Beginner
600 pages
14h 19m
English
Chapter Sixteen
Figure 16.1

In previous chapters, we touched on the conflict between story and gameplay. At its heart, this is a conflict about freedom. The wonderful thing about games and interactive experiences is the freedom that the player feels — this freedom gives the player the wonderful feeling of control, and makes it easy for them to project their imaginations into the world you have created. The feeling of freedom is so important in a game that it merits a new lens.
Lens #71: The Lens of Freedom
A feeling of freedom is one of the things ...
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