September 2015
Beginner
600 pages
14h 19m
English
Chapter Twenty-Eight
Figure 28.1

If you are going to get someone to fund your game, publish your game, or distribute your game, you are going to have to convince them that your game is worth the risk, and this means pitching your game. You might be thinking, “Why me? Isn’t it enough that I’m designing it? Couldn’t someone else do this?” But, really, who is more qualified than you? The artists? The engineers? Management? As the game’s designer, you should know the game and why it is great better than anyone else. And if you don’t believe in your game enough to get up in front of people and sing its ...
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