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The Art of Game Design, 2nd Edition
book

The Art of Game Design, 2nd Edition

by Jesse Schell
September 2015
Beginner
600 pages
14h 19m
English
A K Peters/CRC Press
Content preview from The Art of Game Design, 2nd Edition

Chapter Twenty-Eight

The Designer Gives the Client a Pitch

Figure 28.1

Figure showing chapter's title as diagram

Why Me?

If you are going to get someone to fund your game, publish your game, or distribute your game, you are going to have to convince them that your game is worth the risk, and this means pitching your game. You might be thinking, “Why me? Isn’t it enough that I’m designing it? Couldn’t someone else do this?” But, really, who is more qualified than you? The artists? The engineers? Management? As the game’s designer, you should know the game and why it is great better than anyone else. And if you don’t believe in your game enough to get up in front of people and sing its ...

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Publisher Resources

ISBN: 9781466598645