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The Art of Game Design, 2nd Edition
book

The Art of Game Design, 2nd Edition

by Jesse Schell
September 2015
Beginner
600 pages
14h 19m
English
A K Peters/CRC Press
Content preview from The Art of Game Design, 2nd Edition

Chapter Twenty-Six

The Team Builds a Game with Technology

Figure 26.1

Figure showing chapter's title as diagram

Tom was making a drawing when Samuel came in. Samuel looked at the drawing. “What is that?”

“I’m trying to work out a gate opener, so a man won’t have to get out of his rig. Here’s the pull rod to open the latch.”

“What’s going to open it?”

“I figured a strong spring.”

Samuel studied the drawing. “Then, what’s going to close it?”

“This bar here. It would slip to this spring, and give tension the other way.”

“I see. It might work, too, if the gate was truly hung. And it would only take twice as much time to make and keep up as twenty years of getting out of the rig to open ...

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Publisher Resources

ISBN: 9781466598645