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Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding by Cornel Hillmann

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© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_5

5. Comparing the Gear VR, Oculus Go, and Oculus Quest

Cornel Hillmann1 
(1)
Singapore, Singapore
 

Introduction

In this chapter, we look at the key differences between the Gear VR, the Oculus Go, and the Oculus Quest (based on prerelease information and subject to change when it ships). Even though each one of these headsets runs on an Android operating system, hardware differences play an important role when targeting the individual headset and its use. We will compare hardware specifications and different input events, and learn how to assign them in Unreal.

To manage handedness on the Gear VR and the Oculus Go motion controller, we will ...

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