© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_6

6. Creating an Interactive VR Presentation

Cornel Hillmann1 
(1)
Singapore, Singapore
 

In this chapter, we build the basic components needed for a VR presentation and go through all production steps from start to finish. These steps include blocking out the scene idea, building geometry and UVs, creating tiling materials, sculpting the main model and retopologizing it, creating tileable materials, lighting the scene in Unreal, and building an interactive menu to activate a scene animation and property changes on the presentation model. The goal is to give a quick overview of the most important steps when building a VR presentation that ...

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