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Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding by Cornel Hillmann

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© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_9

9. Conclusion and Resources

Cornel Hillmann1 
(1)
Singapore, Singapore
 

Introduction

This last chapter of the book summarizes where we stand in the evolution of mobile and standalone VR and assesses what may be next. At this point, we can safely state that what we are witnessing is only the beginning of a new era of immersive media and that the rate of innovation will most likely accelerate rapidly once consumer adoption picks up.

One of the reasons for the expected acceleration is the synergy in related technology areas. We will look at the areas that are most likely to be important in the near-term future. After that, we will look at ...

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