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Providing the main concepts of Virtual Reality (VR), this book describes
both theoretical (models, methods, algorithms) and practical aspects
(equipments, software) of VR. Therefore it is of interest not only to students,
researchers and engineers but also for any important decision-maker in
the field. It will serve as a manual for both designers and users, compre-
hensively presenting the current state of experts’ knowledge on virtual re-
ality (VR) in computer science, mechanics, optics, acoustics, physiology,
psychology, ergonomics, ethics, and related area. Designed as a reference
design gu ...