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Virtual Reality: Concepts and Technologies
book

Virtual Reality: Concepts and Technologies

by Philippe Fuchs, Guillaume Moreau, Pascal Guitton
July 2011
Beginner content levelBeginner
432 pages
16h 6m
English
CRC Press
Content preview from Virtual Reality: Concepts and Technologies
Models for haptic rendering 377
Figure 16.8 Architecture for haptic rendering by intermediate model
This difficulty in obtaining a simulation frequency that respects the time constraints
of the simulation explains why the first virtual environments that included haptic
feedback were very rudimentary, that is to say with immobile obstacles. The simula-
tion then becomes a mere detection of obstacles and response calculation, making the
most of the environment’s immobility. Several research works were conducted on this
type of environment, and they offered some specific approaches (H-Collide method
by regular subdivision of the space and oriented bounding ...
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Publisher Resources

ISBN: 9780203802953