Skip to Main Content
Virtual Reality: Concepts and Technologies
book

Virtual Reality: Concepts and Technologies

by Philippe Fuchs, Guillaume Moreau, Pascal Guitton
July 2011
Beginner content levelBeginner
432 pages
16h 6m
English
CRC Press
Content preview from Virtual Reality: Concepts and Technologies
Chapter 15
Models for visual rendering
Bernard Péroche, Pascal Guitton and Mathias Paulin
15.1 RENDERING FOR VIRTUAL RE ALITY
15.1.1 Introduction
Irrespective of their final use, all virtual reality systems are based on the simulation
of a task using computer resources (calculation, display, interaction, etc.). It can be a
task of exploration, learning, designing, etc. More precisely, it involves providing the
user’s brain with information resulting from digital data and simulating the context of
the task to be performed.
The first sense involved is the vision; in fact, a large amount of information used
by the human brain to perceive his environment
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Virtual Reality

Virtual Reality

Samuel Greengard
Virtual Reality

Virtual Reality

Tony Parisi
Understanding Virtual Reality

Understanding Virtual Reality

William R. Sherman, Alan B. Craig

Publisher Resources

ISBN: 9780203802953