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Virtual Reality: Concepts and Technologies
book

Virtual Reality: Concepts and Technologies

by Philippe Fuchs, Guillaume Moreau, Pascal Guitton
July 2011
Beginner content levelBeginner
432 pages
16h 6m
English
CRC Press
Content preview from Virtual Reality: Concepts and Technologies
Interaction techniques for virtual behavioural primitives 257
Figure 12.7 Reference points (Images from a student project, Master Multimedia University of
Bordeaux 1)
This reference point separation is well known in the domain of video games where
rendering of some scenes is calculated from the viewpoint of the observer whereas the
rendering of other scenes is calculated from an external viewpoint.
The reference point in virtual reality plays an important role for wayfinding. The
relevance of the reference point depends on the cognitive style of the observer and on
the movement task to be performed. The passage from one reference point to another ...
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Publisher Resources

ISBN: 9780203802953