May 2014
Intermediate to advanced
306 pages
8h 8m
English
One of the great effects in 3D graphics is to create surfaces such as a weathered brick wall, the bumpy skin of an orange, or ripples on the surface of water. Often, these surfaces are flat, but we can blend images together or paint the texture with these bumps. They can even be animated so that water appears to be flowing, such as in a waterfall. To create this realistic, weathered, and irregular look, we use vertex normals. A normal is simply a three-dimensional vector usually at a right angle to the polygon and often generated by 3D modeling tools.

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