May 2014
Intermediate to advanced
306 pages
8h 8m
English
We covered a great deal of ground in understanding the fundamentals of 3D graphics: basic objects such as boxes and spheres, the creation of more complex objects using indexed face sets, texture maps, lights, viewpoints, animation, and interactivity. From just what was introduced here plus a little HTML and JavaScript, we can create vast worlds and applications. After all, if we can create a Solar System in an introduction, we can pretty much go anywhere.
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