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XLIB Programming Manual, Rel. 5, Third Edition
book

XLIB Programming Manual, Rel. 5, Third Edition

by Adrian Nye
June 1994
Intermediate to advanced
821 pages
24h 40m
English
O'Reilly Media, Inc.
Content preview from XLIB Programming Manual, Rel. 5, Third Edition

2.6 How to Program with Xlib

This section reviews what is important to know about X programming before you write any code. Describing what goes into the designing, writing, and debugging of X programs should give you a better start when you begin your own programming.

The basic program described in Chapter 3 illustrates many of the issues described here.

2.6.1 Designing an X Application

Let’s begin by outlining the major tasks any X application must perform.

From the user’s standpoint, almost any application under any window system will do the obvious things: create a window on the screen of an appropriate size, determine a position for some text and/or graphics within the window, draw into the window, and accept keyboard and/or pointer input, changing the screen accordingly. Essentially, the top-level window of the application is treated very much like the whole screen would be treated on a PC. These tasks are straightforward and most programmers should find them familiar.

There are, of course, a few complications resulting from the unique features of window systems in general and the X Window System in particular. These complications determine the design requirements for an application that is to run under X.

2.6.1.1 Design Requirements

The following four paragraphs describe the things X applications must do that are not obvious. These are things that must be done for the application to operate properly under X but that the average user might not notice or know about.

First, X allows ...

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Publisher Resources

ISBN: 9780596806187Catalog PageErrata