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SDL Game Development
book

SDL Game Development

by Shaun Mitchell
June 2013
Beginner to intermediate
256 pages
4h 36m
English
Packt Publishing

Overview

SDL Game Development is a comprehensive guide tailored to developers aiming to create engaging 2D games using the Simple DirectMedia Layer (SDL) 2.0 framework. By leveraging your C++ and object-oriented programming expertise, this book provides step-by-step tutorials for building and designing reusable game frameworks.

What this Book will help me do

  • Understand and utilize the SDL 2.0 library for multimedia and game programming.
  • Develop generalized game architectures with reusable code components.
  • Build two full games focusing on platforming and side-scrolling mechanics.
  • Harness the power of user input integration, sprites, and audio in your games.
  • Master advanced techniques such as map scrolling, collision handling, and object factories.

Author(s)

Shaun Mitchell is an experienced game developer and educator, skilled in C++ and SDL programming. With a strong passion for making game development more accessible, Shaun crafts clear tutorials and frameworks, enabling readers to achieve tangible outcomes swiftly. Shaun's teaching style simplifies technical concepts, fostering confidence in even the most complex areas.

Who is it for?

This book is best suited for developers who have a solid understanding of C++ and object-oriented programming. If you're looking to branch into game development or enhance your skills in using SDL 2.0 for multimedia applications, this book is an excellent choice. It assumes readers are familiar with programming fundamentals but are new to SDL. Whether you're a software engineer or a programming enthusiast seeking to create 2D games, this book will guide you effectively.

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Publisher Resources

ISBN: 9781849696821