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SDL Game Development
book

SDL Game Development

by Shaun Mitchell
June 2013
Beginner to intermediate
256 pages
4h 36m
English
Packt Publishing
Content preview from SDL Game Development

Chapter 7. Creating and Displaying Tile Maps

Most 2D games that you have played in the past made use of tile maps. It is an extremely efficient and fast way to develop complex 2D levels or scenes. Even if a game has more complex graphical content, it is likely that it will still make use of tiles in some way. Throughout this chapter we will be using the tiled map editor, an open source and cross-platform tool created by Thorbjørn Lindeijer and a large open source community. It is available at http://www.mapeditor.org/. We will essentially make this tool our level editor and use it for creating maps and placing our objects within those maps.

In this chapter we will cover:

  • What a tile map is
  • What a tile sheet looks like
  • Using the tiled map editor ...
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Publisher Resources

ISBN: 9781849696821