June 2013
Beginner to intermediate
256 pages
4h 36m
English
We have already covered drawing to the screen and how to handle objects but we have not had anything moving around very much yet. Getting input from the user and then controlling our game objects is one of the most important topics in game development. It can decide the feel and responsiveness of your game and is something that a user can really pick up on. In this chapter we will cover:
In the previous chapter, we gave our objects x and y values ...
Read now
Unlock full access